Role / Portfolio

Selected work

UX Sound Designer

Clear, expressive audio feedback for products, interfaces, mobility, games, and emerging interactions.

Overview

I design sound as part of the interaction—not as decoration added afterward. My work focuses on legibility, character, timing, repetition, accessibility, and the relationship between sonic feedback and everything a person sees, feels, and does.

01 / Audio UX / Systems

Audio UX for Autonomous Mobility

A speculative robotaxi audio language designed to build trust and make safety, status, comfort, and passenger interactions understandable without adding unnecessary noise.

Robotaxi audio UX demonstrationLocal video · Playback on request

02 / Game Audio / VR

Grapple Grand Prix

Responsive audio cues make speed, grappling, impacts, race state, and spatial relationships readable inside a demanding multiplayer VR experience.

Grapple Grand Prix gameplay and audio demonstrationLocal video · Playback on request

03 / Interactive Audio / Product

AirDrum

A motion-first musical interface that maps phone movement to immediate, velocity-sensitive drum response, pairing interaction design with low-latency audio behavior.

GGSW music and sound design

External video · YouTube

External video · YouTube

04 / Brand / Audio

Sennheiser

A focused example of product-centered sonic identity, using tactile detail, timing, and a refined sound palette to reinforce the experience of the product.

External video · YouTube

Skills / Abilities

What I bring to the role.

  • Sonic interaction and notification design
  • Audio-system architecture and sonic grammar
  • Rapid prototyping and user-centered iteration
  • Accessibility, repetition, and listening-context awareness
  • Spatial, adaptive, and state-based audio
  • Documentation and collaboration with product and engineering teams