About / San Francisco

San Francisco–based audio engineer, sound designer, and composer with a decade of professional experience creating custom audio for global brands, trailers, interactive media, games, and creative technology through creative direction, audio engineering, and technical implementation.

Ongoing interest in audio-reactive systems, neural interfaces, and new modes of human–computer interaction.

01 / Capabilities

Sound and systems

Creative

  • Sound design
  • Composition
  • Audio engineering
  • Sonic identity

Interactive

  • Game audio
  • Audio UI/UX
  • Spatial audio
  • Adaptive music systems

Technical

  • Ableton
  • Pro Tools
  • Unity
  • Unreal Engine
  • FMOD
  • Swift

02 / Selected credits

Custom audio work

03 / Tools

Selected software and platforms

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