About / San Francisco
San Francisco–based audio engineer, sound designer, and composer with a decade of professional experience creating custom audio for global brands, trailers, interactive media, games, and creative technology through creative direction, audio engineering, and technical implementation.
Ongoing interest in audio-reactive systems, neural interfaces, and new modes of human–computer interaction.
01 / Capabilities
Sound and systems
Creative
- Sound design
- Composition
- Audio engineering
- Sonic identity
Interactive
- Game audio
- Audio UI/UX
- Spatial audio
- Adaptive music systems
Technical
- Ableton
- Pro Tools
- Unity
- Unreal Engine
- FMOD
- Swift
02 / Selected credits
Custom audio work
- Apple
- Netflix
- NBA
- Golden State Warriors
- Acer
- Sennheiser
03 / Tools
Selected software and platforms
- Ableton
- Pro Tools
- Unity
- Unreal Engine
- FMOD
- Swift
- iOS / macOS audio
- AI tools