About / San Francisco
Between craft, systems, and perception.
San Francisco–based audio designer, sound designer, composer, and engineer with a decade of professional experience. His work spans global brands, trailers, interactive media, games, and creative technology through creative direction, detailed audio craft, and technical implementation.
His practice centers on expressive, useful, and memorable relationships between sound, technology, motion, perception, and interaction.
He is comfortable moving between creative direction and technical implementation, with an ongoing interest in EEG, neural interfaces, audio-reactive systems, and new modes of human–computer interaction.
01 / Capabilities
A connected practice.
Creative
- Sound design
- Composition
- Audio engineering
- Sonic identity
Interactive
- Game audio
- Audio UX
- Spatial audio
- Adaptive music
Technical
- Unity
- Unreal Engine
- FMOD
- Ableton
- Pro Tools
- Swift
- TouchDesigner
- Real-time audio systems
02 / Selected clients
Commercial context.
- Apple
- Netflix
- NBA
- Golden State Warriors
- Acer
- Sennheiser
03 / Tools
Selected software and platforms.
- Unity
- Unreal Engine
- FMOD
- Ableton
- Pro Tools
- Swift
- TouchDesigner
- iOS / macOS audio
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