About / San Francisco

Between craft, systems, and perception.

San Francisco–based audio designer, sound designer, composer, and engineer with a decade of professional experience. His work spans global brands, trailers, interactive media, games, and creative technology through creative direction, detailed audio craft, and technical implementation.

His practice centers on expressive, useful, and memorable relationships between sound, technology, motion, perception, and interaction.

He is comfortable moving between creative direction and technical implementation, with an ongoing interest in EEG, neural interfaces, audio-reactive systems, and new modes of human–computer interaction.

01 / Capabilities

A connected practice.

Creative

  • Sound design
  • Composition
  • Audio engineering
  • Sonic identity

Interactive

  • Game audio
  • Audio UX
  • Spatial audio
  • Adaptive music

Technical

  • Unity
  • Unreal Engine
  • FMOD
  • Ableton
  • Pro Tools
  • Swift
  • TouchDesigner
  • Real-time audio systems

02 / Selected clients

Commercial context.

03 / Tools

Selected software and platforms.

Download résumé Start a conversation

Résumé PDF placeholder — add the final document before launch.