Role / Portfolio

Selected work

Technical Sound Designer

Creative sound design joined with implementation, systems thinking, and hands-on development.

Overview

I bridge creative audio and implementation, building sound systems that respond clearly and musically to player input, state, motion, and space. I am comfortable moving between the DAW, game engine, middleware, code, and collaborative design conversations.

01 / Brand / Audio

Sennheiser

A polished sound-design and composition project demonstrating detailed asset creation, editorial timing, mix discipline, and a strong ear for sonic identity.

External video · YouTube

02 / Game Audio / VR

Grapple Grand Prix

An integrated VR audio system with spatial sound, responsive movement and grapple feedback, multiplayer considerations, and music that adapts to race intensity.

Grapple Grand Prix gameplay and audio demonstrationLocal video · Playback on request

03 / Interactive Audio / Product

AirDrum

A motion-controlled iOS instrument that turns sensor data into low-latency, velocity-sensitive musical input, combining interaction design, audio development, and product engineering.

GGSW music and sound design

External video · YouTube

External video · YouTube

04 / Game Audio / Sound Redesign

Destiny 2 Sci-Fi Weapon Redesign

A layered sci-fi weapon redesign exploring how transients, mechanics, tonal energy, tails, and variation can create satisfying and readable gameplay feedback. Video will be added when the case study is complete.

Visual placeholderDestiny 2 Sci-Fi Weapon Redesign

Skills / Abilities

What I bring to the role.

  • Interactive and systemic sound design
  • Unity, Unreal Engine, and middleware implementation
  • Adaptive music and real-time mixing systems
  • Spatial audio and VR audio design
  • Prototyping, scripting, debugging, and optimization
  • Clear collaboration across audio, design, and engineering