Role / Portfolio

Selected work

Sound Designer

Expressive, detailed sound design for products, games, brands, and interactive experiences.

Overview

I create memorable sonic identities and detailed sound worlds, from tightly edited linear work to responsive audio systems. My process combines original recording, synthesis, musical instincts, and technical implementation to make every sound feel purposeful.

01 / Brand / Audio

Sennheiser

Original sound design and music created to showcase the character and clarity of the Sennheiser MK 400, balancing tactile product detail with a polished brand voice.

External video · YouTube

02 / Game Audio / Sound Redesign

Destiny 2 Sci-Fi Weapon Redesign

A speculative Destiny 2 weapon redesign focused on weight, mechanical character, energy, and player feedback. The finished YouTube case study will be added here when it is ready.

Visual placeholderDestiny 2 Sci-Fi Weapon Redesign

03 / Audio UX / Systems

Audio UX for Autonomous Mobility

A speculative robotaxi sound language that uses calm, consistent cues to communicate vehicle status, safety, comfort, and passenger interaction.

Robotaxi audio UX demonstrationLocal video · Playback on request

04 / Game Audio / VR

Grapple Grand Prix

Sound design for a fast multiplayer VR racer, where movement, grappling, impacts, spatial position, and race state all need to remain clear at speed.

Grapple Grand Prix gameplay and audio demonstrationLocal video · Playback on request

Skills / Abilities

What I bring to the role.

  • Creative sound design and sonic storytelling
  • Synthesis, field recording, editing, and layering
  • Weapon, interaction, UI, and environmental sound design
  • Audio implementation and responsive systems
  • Mixing, mastering, and delivery across formats
  • Collaborative iteration with designers, developers, and editors